Carte aide-mémoire de la partie 2
Décrire un programme ou une application sur votre ordinateur ou votre téléphone
Il faudrait dire :
- Qu'est-ce que c'est
- Quand et comment l'utiliser
- Où tu l'as trouvé
- Ce que tu ressens à ce sujet
Vous disposerez d'une à deux minutes pour aborder ce sujet.
Questions de discussion de la troisième partie
- What are the differences between old and young people when using apps?
- Why do some people not like using apps?
- What apps are popular in your country? Why?
- Should parents limit their children's use of computer programs and computer games? Why and how?
- Do you think young people are more and more reliant on these programs?
- What do you think about some countries banning children from using social media?
Voir le sujet avant de parler
Utilisez les images comme invites à idées. Décrivez ce que vous remarquez, reliez-le à votre expérience, puis répondez à la vraie question.


Des réponses modèles, entendues côte à côte
Commencez par la réponse la plus simple, changez Band pour entendre comment la même tâche peut être développée, puis enregistrez une réponse personnelle. Ce sont des exemples pédagogiques, pas des réponses officielles ni des garanties de scores.
Partie 2 — Modèle de réponse
Part 2 cue-card response
The app I use a lot is Duolingo on my phone. It's for learning languages. I use it most days for short lessons, usually in the morning or at lunch. I found it in the app store when I searched for apps to learn Spanish. The app gives points and reminds me to practise. I like it because it's easy and quick. It helps me remember words and I feel I'm improving. I don't pay for it — the free version is fine for me.
I'd like to talk about an app called Duolingo, which I use on my phone to learn languages. It's a gamified language-learning app with short lessons and streaks, so study feels more like a game than a chore. I use it most days, usually in the morning on the commute and sometimes at lunch; lessons take five to ten minutes so they fit into spare moments and I can keep a streak going. I found it by searching for 'learn Spanish app' in the app store after deciding to improve my Spanish; I also read a few reviews and a friend recommended it. I feel quite positive about it because it keeps me motivated with points and reminders, and I've noticed real improvement: I can now hold a short conversation with a taxi driver. The app's short structure suits my busy schedule and the speaking exercises are helpful; for example, it corrects my pronunciation and gives immediate feedback. There are also paid features, like the ad-free version and offline lessons, but I mostly use the free tier which is enough for casual learning. It also has a community forum where users discuss tricky grammar points, which I sometimes consult. The progress tracker with weekly reports helps me see how consistent I am.
Partie 3 — Modèle de réponses
What are the differences between old and young people when using apps?
Young people usually adapt to new apps quickly. They try new features and use social or gaming apps a lot. Older people often prefer simple or essential apps like banking and video calls and may need help at first. There is also some repetition in how they use apps — the young try many apps, older people stick to a few.
One clear difference is attitude: younger people tend to experiment and switch between many apps because they value novelty and social features, whereas older people prioritise reliability and simplicity. Younger users are more comfortable sharing personal data and using apps for entertainment, socialising and learning, while older adults often focus on practical apps like banking, health trackers or video calls and worry more about privacy. Another distinction is interface preference — older users usually prefer larger text and fewer options — so designers often create simpler modes for them. For example, my aunt uses a video-call app daily but refuses to use mobile banking because she doesn't trust it.
Why do some people not like using apps?
Some people don't like using apps because they're worried about privacy or data. Others find apps too complicated or slow and prefer talking to a person. Some people simply don't like screens and want face-to-face contact. Also, bad experiences like a confusing app put people off.
There are several reasons why people avoid apps. Privacy and data-harvesting concerns are a major factor — many users distrust how companies collect and use their information. Usability problems also put people off: poor design, constant adverts or excessive notifications make an app irritating rather than helpful. Additionally, digital fatigue and a preference for human interaction mean some folks deliberately choose not to engage with apps; a friend of mine stopped using fitness apps because she found the notifications stressful.
What apps are popular in your country? Why?
In my country, popular apps include messaging, social media and banking apps. People also use shopping and food-delivery apps a lot. Young people spend time on Instagram or short-video apps. Many people use official banking apps because they're convenient.
Popular apps tend to reflect convenience and social needs: messaging apps, social networks and video platforms are widely used, alongside banking, shopping and food-delivery services. The pandemic accelerated adoption of these services because people wanted to order essentials online and stay connected remotely. Local favourites often include an international social platform, a couple of global short-video apps and several domestic banking or transport apps that offer contactless payments and tickets. For instance, many colleagues rely on a specific food-delivery app for late-night orders, which shows how lifestyle shapes app popularity.
Should parents limit their children's use of computer programs and computer games? Why and how?
Yes, parents should limit their children's use of programmes and games. Too much screen time is not good for sleep or exercise. Parents can set time limits, use parental controls and encourage outside activities. It's important to check the content and make rules.
Parents should certainly set sensible limits, but it should be balanced rather than an outright ban. Restricting screen time helps protect sleep, attention span and physical activity, while supervised use can teach digital literacy and sensible online behaviour. Practical measures include using parental controls, setting screen-free times like during meals, co-playing educational programmes and explaining the reasons behind rules so children understand them. In short, combine clear boundaries with guidance so children learn to use technology responsibly.
Do you think young people are more and more reliant on these programs?
I think young people are more reliant on programs than before. They use them for study, social life and entertainment. This can be useful but also distracting. They sometimes find it hard to switch off.
Young people are increasingly reliant on digital programmes, but it's a mixed picture: these tools offer instant access to information and collaboration, which can enhance learning and creativity. At the same time, dependence can reduce deep concentration and memorisation, and encourage multitasking that may harm academic performance. There are also social implications — for example, many students prefer messaging groups for classwork rather than face-to-face discussion, which changes how they communicate. Overall, reliance has grown, so it's important to teach balanced habits.
What do you think about some countries banning children from using social media?
Banning children from social media can protect them from harm, so it has some sense. But it may be hard to enforce and kids might find other ways to connect. Parents and schools should teach safe use instead of just banning. Age limits are useful.
Policies that restrict children's access to social media can be sensible in principle, because younger users are more vulnerable to cyberbullying, misinformation and privacy issues. However, outright bans by governments raise questions about enforceability and whether education would be a better long-term strategy. A more effective approach is to combine age-appropriate restrictions, stronger verification, and comprehensive digital education so children know how to behave online. We should aim to protect youngsters while also equipping them with skills to navigate social media safely.
Comment répondre Décrivez un programme ou une application sur votre ordinateur ou votre téléphone Questions orales IELTS
Pour la fiche Décrire un programme ou une application sur votre ordinateur ou votre téléphone, utilisez la minute de préparation pour tracer un itinéraire tout au long de la discussion. Choisissez un sujet clair, ajoutez deux moments ou détails spécifiques et terminez par pourquoi c'est important. Utilisez ensuite les questions liées de la partie 3 pour pratiquer des explications et des comparaisons plus larges.
Invites de la carte aide-mémoire :
- Qu'est-ce que c'est
- Quand et comment l'utiliser
- Où tu l'as trouvé
- Ce que tu ressens à ce sujet
- Ouverture : identifier la personne, le lieu, l'objet ou l'événement.
- Développement : décrire deux détails ou moments dans un ordre logique.
- Extension : expliquer une raison, un résultat, une comparaison ou un problème.
- Réflexion : terminez par pourquoi le sujet est mémorable ou important.
Approche question par question
| Question pratique | Mouvement de réponse utile |
|---|---|
| What are the differences between old and young people when using apps? | Nommez d’abord la chose, puis décrivez une fonctionnalité ou un exemple spécifique. |
| Why do some people not like using apps? | Répondez par une cause principale, puis soutenez-la par un exemple concret. |
| What apps are popular in your country? Why? | Nommez d’abord la chose, puis décrivez une fonctionnalité ou un exemple spécifique. |
| Should parents limit their children's use of computer programs and computer games? Why and how? | Donnez une réponse directe, une raison et un court exemple sans mémoriser un script. |
Focus sur le vocabulaire
Le langage utile déjà démontré dans les réponses modèles consiste à utiliser des mots précis issus de votre propre réponse. Apprenez la signification et un partenariat naturel de mots, puis utilisez chaque élément dans une réponse différente au lieu de copier un script complet.
Erreurs courantes à éviter
- Donner une réponse mémorisée qui ne répond que partiellement à la question.
- Ajouter du vocabulaire difficile sans vérifier le sens ou la collocation.
- Redémarrer après chaque erreur au lieu de corriger brièvement et de continuer.
- Lisez la réponse modèle avant d’enregistrer votre propre première tentative.
Décrire un programme ou une application sur votre ordinateur ou votre téléphone FAQ
Comment dois-je utiliser la minute de préparation de la carte d'aide Décrire un programme ou une application sur votre ordinateur ou votre téléphone ?
Écrivez des mots-clés pour une introduction, deux ou trois détails et une réflexion finale. N'essayez pas d'écrire des phrases complètes.
Dois-je couvrir chaque puce de la carte signalétique ?
Les invites vous aident à organiser la discussion. Les couvrir est utile, mais une réponse cohérente d’une à deux minutes compte plus que de cocher mécaniquement chaque ligne.
Quel est le lien entre les questions de la partie 3 et la partie 2 ?
Ils développent le même thème général à travers des raisons, des comparaisons, des effets sociaux ou des possibilités futures, de sorte que les réponses nécessitent normalement plus d'explications que la première partie.