파트 2 큐 카드
컴퓨터나 휴대전화에 있는 프로그램이나 앱을 설명하세요.
당신은 이렇게 말해야 합니다:
- 그것은 무엇입니까
- 언제, 어떻게 사용하는가
- 어디서 찾았나요?
- 그것에 대해 어떻게 생각하시나요?
이 주제에 대해 1~2분 정도 이야기할 시간이 있습니다.
3부 토론 질문
- What are the differences between old and young people when using apps?
- Why do some people not like using apps?
- What apps are popular in your country? Why?
- Should parents limit their children's use of computer programs and computer games? Why and how?
- Do you think young people are more and more reliant on these programs?
- What do you think about some countries banning children from using social media?
말하기 전에 주제를 살펴보세요
이미지를 아이디어 프롬프트로 사용하세요. 발견한 사항을 설명하고 이를 경험과 연결한 다음 실제 질문에 답하세요.


모델 답변을 나란히 들음
더 간단한 답변부터 시작하여 Band를 전환하여 동일한 작업이 어떻게 개발될 수 있는지 듣고 개인 응답을 녹음하세요. 이것은 공식적인 답변이나 점수 보장이 아닌 교육용 예시입니다.
2부 — 모델 답변
Part 2 cue-card response
The app I use a lot is Duolingo on my phone. It's for learning languages. I use it most days for short lessons, usually in the morning or at lunch. I found it in the app store when I searched for apps to learn Spanish. The app gives points and reminds me to practise. I like it because it's easy and quick. It helps me remember words and I feel I'm improving. I don't pay for it — the free version is fine for me.
I'd like to talk about an app called Duolingo, which I use on my phone to learn languages. It's a gamified language-learning app with short lessons and streaks, so study feels more like a game than a chore. I use it most days, usually in the morning on the commute and sometimes at lunch; lessons take five to ten minutes so they fit into spare moments and I can keep a streak going. I found it by searching for 'learn Spanish app' in the app store after deciding to improve my Spanish; I also read a few reviews and a friend recommended it. I feel quite positive about it because it keeps me motivated with points and reminders, and I've noticed real improvement: I can now hold a short conversation with a taxi driver. The app's short structure suits my busy schedule and the speaking exercises are helpful; for example, it corrects my pronunciation and gives immediate feedback. There are also paid features, like the ad-free version and offline lessons, but I mostly use the free tier which is enough for casual learning. It also has a community forum where users discuss tricky grammar points, which I sometimes consult. The progress tracker with weekly reports helps me see how consistent I am.
3부 - 모델 답변
What are the differences between old and young people when using apps?
Young people usually adapt to new apps quickly. They try new features and use social or gaming apps a lot. Older people often prefer simple or essential apps like banking and video calls and may need help at first. There is also some repetition in how they use apps — the young try many apps, older people stick to a few.
One clear difference is attitude: younger people tend to experiment and switch between many apps because they value novelty and social features, whereas older people prioritise reliability and simplicity. Younger users are more comfortable sharing personal data and using apps for entertainment, socialising and learning, while older adults often focus on practical apps like banking, health trackers or video calls and worry more about privacy. Another distinction is interface preference — older users usually prefer larger text and fewer options — so designers often create simpler modes for them. For example, my aunt uses a video-call app daily but refuses to use mobile banking because she doesn't trust it.
Why do some people not like using apps?
Some people don't like using apps because they're worried about privacy or data. Others find apps too complicated or slow and prefer talking to a person. Some people simply don't like screens and want face-to-face contact. Also, bad experiences like a confusing app put people off.
There are several reasons why people avoid apps. Privacy and data-harvesting concerns are a major factor — many users distrust how companies collect and use their information. Usability problems also put people off: poor design, constant adverts or excessive notifications make an app irritating rather than helpful. Additionally, digital fatigue and a preference for human interaction mean some folks deliberately choose not to engage with apps; a friend of mine stopped using fitness apps because she found the notifications stressful.
What apps are popular in your country? Why?
In my country, popular apps include messaging, social media and banking apps. People also use shopping and food-delivery apps a lot. Young people spend time on Instagram or short-video apps. Many people use official banking apps because they're convenient.
Popular apps tend to reflect convenience and social needs: messaging apps, social networks and video platforms are widely used, alongside banking, shopping and food-delivery services. The pandemic accelerated adoption of these services because people wanted to order essentials online and stay connected remotely. Local favourites often include an international social platform, a couple of global short-video apps and several domestic banking or transport apps that offer contactless payments and tickets. For instance, many colleagues rely on a specific food-delivery app for late-night orders, which shows how lifestyle shapes app popularity.
Should parents limit their children's use of computer programs and computer games? Why and how?
Yes, parents should limit their children's use of programmes and games. Too much screen time is not good for sleep or exercise. Parents can set time limits, use parental controls and encourage outside activities. It's important to check the content and make rules.
Parents should certainly set sensible limits, but it should be balanced rather than an outright ban. Restricting screen time helps protect sleep, attention span and physical activity, while supervised use can teach digital literacy and sensible online behaviour. Practical measures include using parental controls, setting screen-free times like during meals, co-playing educational programmes and explaining the reasons behind rules so children understand them. In short, combine clear boundaries with guidance so children learn to use technology responsibly.
Do you think young people are more and more reliant on these programs?
I think young people are more reliant on programs than before. They use them for study, social life and entertainment. This can be useful but also distracting. They sometimes find it hard to switch off.
Young people are increasingly reliant on digital programmes, but it's a mixed picture: these tools offer instant access to information and collaboration, which can enhance learning and creativity. At the same time, dependence can reduce deep concentration and memorisation, and encourage multitasking that may harm academic performance. There are also social implications — for example, many students prefer messaging groups for classwork rather than face-to-face discussion, which changes how they communicate. Overall, reliance has grown, so it's important to teach balanced habits.
What do you think about some countries banning children from using social media?
Banning children from social media can protect them from harm, so it has some sense. But it may be hard to enforce and kids might find other ways to connect. Parents and schools should teach safe use instead of just banning. Age limits are useful.
Policies that restrict children's access to social media can be sensible in principle, because younger users are more vulnerable to cyberbullying, misinformation and privacy issues. However, outright bans by governments raise questions about enforceability and whether education would be a better long-term strategy. A more effective approach is to combine age-appropriate restrictions, stronger verification, and comprehensive digital education so children know how to behave online. We should aim to protect youngsters while also equipping them with skills to navigate social media safely.
답변 방법 컴퓨터나 휴대폰에 있는 프로그램이나 앱을 설명하세요. IELTS 말하기 질문
컴퓨터 또는 휴대폰 큐 카드에 있는 프로그램 또는 앱 설명의 경우 준비 시간을 사용하여 강연을 통한 경로를 구축합니다. 명확한 주제를 선택하고 두 가지 구체적인 순간이나 세부 사항을 추가한 후 그것이 중요한 이유를 설명하여 마무리하세요. 그런 다음 연결된 파트 3 질문을 사용하여 더 폭넓은 설명과 비교를 연습하세요.
큐 카드 프롬프트:
- 그것은 무엇입니까
- 언제, 어떻게 사용하는가
- 어디서 찾았나요?
- 그것에 대해 어떻게 생각하시나요?
- 열기: 사람, 장소, 사물 또는 사건을 식별합니다.
- 개발: 두 가지 세부 사항이나 순간을 논리적 순서로 설명합니다.
- 확장: 이유, 결과, 비교 또는 문제를 설명합니다.
- 묵상: 주제가 기억에 남거나 중요한 이유를 설명하여 마무리합니다.
질문별 접근 방식
| 연습문제 | 유용한 답변 이동 |
|---|---|
| What are the differences between old and young people when using apps? | 먼저 사물의 이름을 지정한 다음 구체적인 특징이나 예를 설명하세요. |
| Why do some people not like using apps? | 한 가지 주요 원인을 제시하고 구체적인 예를 들어 이를 뒷받침하십시오. |
| What apps are popular in your country? Why? | 먼저 사물의 이름을 지정한 다음 구체적인 특징이나 예를 설명하세요. |
| Should parents limit their children's use of computer programs and computer games? Why and how? | 대본을 외우지 않고 직접 답변하고 이유 하나와 간단한 예를 들어보세요. |
어휘 집중
모델 답변에서 이미 입증된 유용한 언어에는 자신의 답변에서 정확한 단어를 사용하는 것이 포함됩니다. 의미와 자연스러운 단어 파트너십을 배운 다음 전체 스크립트를 복사하는 대신 각 항목을 다른 답변에 사용하십시오.
피해야 할 일반적인 실수
- 질문에 부분적으로만 대답하는 암기된 답변을 제공합니다.
- 의미나 배열을 확인하지 않고 어려운 어휘를 추가합니다.
- 잠시 수정하고 계속하는 대신 오류가 발생할 때마다 다시 시작합니다.
- 첫 번째 시도를 기록하기 전에 모범 답변을 읽어보세요.
컴퓨터나 전화 연습 FAQ에 있는 프로그램이나 앱을 설명하세요.
컴퓨터 또는 휴대폰의 프로그램 또는 앱 설명 큐카드 준비 시간을 어떻게 사용해야 합니까?
오프닝, 두세 가지 세부 사항 및 최종 반영을 위한 키워드를 작성하세요. 완전한 문장을 쓰려고 하지 마세요.
큐카드 총알을 모두 가려야 하나요?
프롬프트는 대화를 정리하는 데 도움이 됩니다. 이를 덮는 것이 유용하지만 각 라인을 기계적으로 체크하는 것보다 일관된 1~2분 응답이 더 중요합니다.
파트 3 질문은 파트 2와 어떻게 연결되어 있나요?
이유, 비교, 사회적 영향 또는 미래 가능성을 통해 동일한 광범위한 주제를 전개하므로 답변에는 일반적으로 파트 1보다 더 많은 설명이 필요합니다.