パート 2 キューカード
コンピューターまたは携帯電話上のプログラムまたはアプリについて説明する
次のように言うべきです。
- それは何ですか
- いつ、どのように使用するか
- どこで見つけたのか
- それについてどう感じますか
このトピックについて話す時間は 1 ~ 2 分です。
パート 3 ディスカッションの質問
- What are the differences between old and young people when using apps?
- Why do some people not like using apps?
- What apps are popular in your country? Why?
- Should parents limit their children's use of computer programs and computer games? Why and how?
- Do you think young people are more and more reliant on these programs?
- What do you think about some countries banning children from using social media?
話す前にトピックを確認する
画像をアイデアのヒントとして使用します。気づいたことを説明し、それを自分の経験に結び付けてから、本当の質問に答えてください。


模範解答を並べて聞く
より単純な答えから始めて、Band を切り替えて、同じタスクをどのように開発できるかを聞き、それから個人的な応答を記録します。これらは指導例であり、正式な解答やスコアの保証ではありません。
パート 2 — 模範解答
Part 2 cue-card response
The app I use a lot is Duolingo on my phone. It's for learning languages. I use it most days for short lessons, usually in the morning or at lunch. I found it in the app store when I searched for apps to learn Spanish. The app gives points and reminds me to practise. I like it because it's easy and quick. It helps me remember words and I feel I'm improving. I don't pay for it — the free version is fine for me.
I'd like to talk about an app called Duolingo, which I use on my phone to learn languages. It's a gamified language-learning app with short lessons and streaks, so study feels more like a game than a chore. I use it most days, usually in the morning on the commute and sometimes at lunch; lessons take five to ten minutes so they fit into spare moments and I can keep a streak going. I found it by searching for 'learn Spanish app' in the app store after deciding to improve my Spanish; I also read a few reviews and a friend recommended it. I feel quite positive about it because it keeps me motivated with points and reminders, and I've noticed real improvement: I can now hold a short conversation with a taxi driver. The app's short structure suits my busy schedule and the speaking exercises are helpful; for example, it corrects my pronunciation and gives immediate feedback. There are also paid features, like the ad-free version and offline lessons, but I mostly use the free tier which is enough for casual learning. It also has a community forum where users discuss tricky grammar points, which I sometimes consult. The progress tracker with weekly reports helps me see how consistent I am.
パート 3 — 模範解答
What are the differences between old and young people when using apps?
Young people usually adapt to new apps quickly. They try new features and use social or gaming apps a lot. Older people often prefer simple or essential apps like banking and video calls and may need help at first. There is also some repetition in how they use apps — the young try many apps, older people stick to a few.
One clear difference is attitude: younger people tend to experiment and switch between many apps because they value novelty and social features, whereas older people prioritise reliability and simplicity. Younger users are more comfortable sharing personal data and using apps for entertainment, socialising and learning, while older adults often focus on practical apps like banking, health trackers or video calls and worry more about privacy. Another distinction is interface preference — older users usually prefer larger text and fewer options — so designers often create simpler modes for them. For example, my aunt uses a video-call app daily but refuses to use mobile banking because she doesn't trust it.
Why do some people not like using apps?
Some people don't like using apps because they're worried about privacy or data. Others find apps too complicated or slow and prefer talking to a person. Some people simply don't like screens and want face-to-face contact. Also, bad experiences like a confusing app put people off.
There are several reasons why people avoid apps. Privacy and data-harvesting concerns are a major factor — many users distrust how companies collect and use their information. Usability problems also put people off: poor design, constant adverts or excessive notifications make an app irritating rather than helpful. Additionally, digital fatigue and a preference for human interaction mean some folks deliberately choose not to engage with apps; a friend of mine stopped using fitness apps because she found the notifications stressful.
What apps are popular in your country? Why?
In my country, popular apps include messaging, social media and banking apps. People also use shopping and food-delivery apps a lot. Young people spend time on Instagram or short-video apps. Many people use official banking apps because they're convenient.
Popular apps tend to reflect convenience and social needs: messaging apps, social networks and video platforms are widely used, alongside banking, shopping and food-delivery services. The pandemic accelerated adoption of these services because people wanted to order essentials online and stay connected remotely. Local favourites often include an international social platform, a couple of global short-video apps and several domestic banking or transport apps that offer contactless payments and tickets. For instance, many colleagues rely on a specific food-delivery app for late-night orders, which shows how lifestyle shapes app popularity.
Should parents limit their children's use of computer programs and computer games? Why and how?
Yes, parents should limit their children's use of programmes and games. Too much screen time is not good for sleep or exercise. Parents can set time limits, use parental controls and encourage outside activities. It's important to check the content and make rules.
Parents should certainly set sensible limits, but it should be balanced rather than an outright ban. Restricting screen time helps protect sleep, attention span and physical activity, while supervised use can teach digital literacy and sensible online behaviour. Practical measures include using parental controls, setting screen-free times like during meals, co-playing educational programmes and explaining the reasons behind rules so children understand them. In short, combine clear boundaries with guidance so children learn to use technology responsibly.
Do you think young people are more and more reliant on these programs?
I think young people are more reliant on programs than before. They use them for study, social life and entertainment. This can be useful but also distracting. They sometimes find it hard to switch off.
Young people are increasingly reliant on digital programmes, but it's a mixed picture: these tools offer instant access to information and collaboration, which can enhance learning and creativity. At the same time, dependence can reduce deep concentration and memorisation, and encourage multitasking that may harm academic performance. There are also social implications — for example, many students prefer messaging groups for classwork rather than face-to-face discussion, which changes how they communicate. Overall, reliance has grown, so it's important to teach balanced habits.
What do you think about some countries banning children from using social media?
Banning children from social media can protect them from harm, so it has some sense. But it may be hard to enforce and kids might find other ways to connect. Parents and schools should teach safe use instead of just banning. Age limits are useful.
Policies that restrict children's access to social media can be sensible in principle, because younger users are more vulnerable to cyberbullying, misinformation and privacy issues. However, outright bans by governments raise questions about enforceability and whether education would be a better long-term strategy. A more effective approach is to combine age-appropriate restrictions, stronger verification, and comprehensive digital education so children know how to behave online. We should aim to protect youngsters while also equipping them with skills to navigate social media safely.
答え方 コンピューターまたは携帯電話上のプログラムまたはアプリについて説明してください IELTS スピーキングの質問
「コンピューターまたは電話上のプログラムまたはアプリについて説明する」キュー カードの場合は、準備時間を使用してトークのルートを構築します。明確な主題を選択し、2 つの具体的な瞬間または詳細を追加し、それが重要な理由で終わります。次に、リンクされたパート 3 の質問を使用して、より広範な説明と比較を練習します。
キューカードのプロンプト:
- それは何ですか
- いつ、どのように使用するか
- どこで見つけたのか
- それについてどう感じますか
- オープニング: 人、場所、物体、または出来事を特定します。
- 開発: 2 つの詳細または瞬間を論理的な順序で説明します。
- 拡張: 理由、結果、比較、または問題を説明します。
- 振り返り: その主題がなぜ記憶に残るのか、または重要なのかを最後に述べます。
質問ごとのアプローチ
| 練習問題 | 役に立つ答えの動き |
|---|---|
| What are the differences between old and young people when using apps? | まず物に名前を付けてから、具体的な機能や例を説明します。 |
| Why do some people not like using apps? | 主な原因を 1 つ挙げて答え、それを具体的な例で裏付けてください。 |
| What apps are popular in your country? Why? | まず物に名前を付けてから、具体的な機能や例を説明します。 |
| Should parents limit their children's use of computer programs and computer games? Why and how? | スクリプトを暗記せずに、直接的な答え、理由を 1 つ、短い例を述べてください。 |
語彙に焦点を当てる
模範解答ですでに示されている有用な言葉には、自分の解答の正確な言葉を使用することが含まれます。意味と自然な単語のパートナーシップを学び、スクリプトを完全にコピーするのではなく、それぞれの項目を別の回答に使用します。
避けるべきよくある間違い
- 質問に対して部分的にしか答えていない、暗記した回答をする。
- 意味やコロケーションを確認せずに、難しい語彙を追加する。
- エラーが発生するたびに、簡単に修正して続行するのではなく、再起動します。
- 自分の最初の解答を記録する前に、模範解答を読んでください。
コンピューターまたは電話上のプログラムまたはアプリについて説明する 練習用 FAQ
「コンピュータ上のプログラムまたはアプリについて説明する」または「フォン キュー カードの準備」議事録をどのように使用すればよいですか?
冒頭、2 つまたは 3 つの詳細、最後の感想のキーワードを書きます。完全な文章を書こうとしないでください。
キューカードのすべての箇条書きをカバーする必要がありますか?
プロンプトはトークを整理するのに役立ちます。それらをカバーすることは有益ですが、機械的に各行をチェックするよりも、1 ~ 2 分間の一貫した応答の方が重要です。
パート 3 の質問はパート 2 にどのように関連していますか?
これらは、理由、比較、社会的影響、将来の可能性を通じて同じ広範なテーマを展開するため、通常、回答にはパート 1 よりも詳しい説明が必要です。